How to Fish Game Map: Every Island and Where It Is
All five campaign islands at their real positions with their Radar colours and key stops, plus how the random mini islands appear.
Island positions for How to Fish 1.1.3Select an island to see its key places
The game has no map screen; you navigate with the Radar. This map places each island's top-down render at its world position from the game data, so directions and distances are real.
The route runs in a loop around open sea: each next island lies roughly 900 to 1,100 m from the one before, and the Volcano ends up closer to the Lighthouse than to the Desert.
All island locations
Select an island to see its key stops: the quest giver, shops, the slot machine and the special places such as the grill, the casino or the volcano crater.
The five mini islands from version 1.1.0 have no fixed place. Once you are 250 m or more from a main island, one appears roughly 300 m in front of the boat; none ever spawns close to a main island.
| Route order | How to Fish map | Radar colour | Key stops | Map position |
|---|---|---|---|---|
| 1 | Lighthouse (Island 1) | Grey dot | Lighthouse keeper; shop; Radar stand; slot machine (Reel of Fortune) | x -200, z 600 (world metres; loads within about 240 m, 260 m for Island 5) |
| 2 | Forest (Island 2) | Green dot | Swamp Daughter; leech spots; gift shop; boat motor stand; slot machine; free radio | x 500, z -100 (world metres; loads within about 240 m, 260 m for Island 5) |
| 3 | Desert (Island 3) | Sand-coloured dot | Tourist; Grillmaster and grill; kiosk; Coconut palm; slot machine; free radio | x 125, z -950 (world metres; loads within about 240 m, 260 m for Island 5) |
| 4 | Rocks (Island 4) | Red dot | Seagull NPC; Albatross spot; Lucky Bait Casino (roulette and slots); Grillmaster and grill; gun store; boat upgrades | x -825, z -600 (world metres; loads within about 240 m, 260 m for Island 5) |
| 5 | Volcano (Island 5) | Magenta dot | Scientist; volcano crater; military guard and boat home; military supplies; roulette table; footsnails | x -1500, z 275 (world metres; loads within about 240 m, 260 m for Island 5) |
| Wandering NPC islet (Bow shop) | Yellow-orange dot (all mini islands) | Wandering NPC (euro trader); bow stall; archery targets; slot machine with the bow skins; clams | No fixed position: spawns about 300 m ahead of the boat, never within about 368 m of a main island | |
| Wishbone islet | Yellow-orange dot (all mini islands) | Stone-pillar parkour course; Wishbone at the end; clams | No fixed position: spawns about 300 m ahead of the boat, never within about 368 m of a main island | |
| Crab Carcass islet | Yellow-orange dot (all mini islands) | Three low sand patches; Crab Carcass pickups; clams | No fixed position: spawns about 300 m ahead of the boat, never within about 368 m of a main island | |
| Manta barrel islet | Yellow-orange dot (all mini islands) | Bridge between two rocks; oil barrels (one can be pushed); clams | No fixed position: spawns about 300 m ahead of the boat, never within about 368 m of a main island | |
| Bottle money islet | Yellow-orange dot (all mini islands) | Single palm tree on a tiny sand island; Money in a bottle; clams | No fixed position: spawns about 300 m ahead of the boat, never within about 368 m of a main island |
How big is the How to Fish map?
The five campaign islands sit inside an area about 2,000 m from east to west and 1,550 m from north to south. Islands load when you come within about 240 m (260 m for the Volcano).
How to Fish island colours on the Radar
Each unlocked island appears on the Radar as a coloured dot: Lighthouse grey, Forest green, Desert sand-coloured, Rocks red and Volcano magenta. Mini islands show as yellow-orange dots, which patch 1.1.2 made larger.